paste your HEX color (example: afa099) code in the popup.paste your LSL color (example: ) code in the popup.paste your RGB color (example: 175,161,153) code in the popup.To input a color code left click on LSL, RGB or HEX: when you're satisfied of the color, release left click and the color is applied.hold and drag left click to choose the color to apply to the target.choose your target (example: SKIN), left click on the brush icon to adjust the diffuse color or the sparkling icon for the shine color.Nalates Urriah on Firestorm 6.6.Using this section you can adjust the tint and the shine color of your body layers with the color picker.Nalates Urriah on Firestorm 6.6.3 Update Continued.dennyc on Firestorm 6.6.3 Update Continued.Proof of #SecondLife: Back #Inworld And My #NVIDIA Settings Are Borked Again | Chameleonic Possessions on NVIDIA Settings 2016.Paula Brown on Second Life Animesh Baby Review.Second Life: What is Project Arousal? (Review-Tutorial).SL's Top 10 Favorite Sex Places, according to Jessica.There is just too much diversity, which while chaotic is a good thing.Īdvanced Experience Tools Animation Animesh ARC Avastar Avatar Bento Clothes Content Creation Deformer Drax Files Drax Radio Ebbe Altberg EEP Events Fitted Mesh Google Chrome JIRA Linden Currency Mesh Mesh Body Mesh Tutorial MetaReality Net Neutrality News Articles on SL nVidia Oculus photography Photoshop Problems Review SANSAR Second Life Second Life Places Second Life Tech Problems Second Life Viewers Sex SL 2.0 Slink ToS Tutorials Viewer Tutorial Virtual World News VR Windows 10 Popular Posts But, I don’t expect this to be worked out any time soon. Personally, I think just having a standard for how faces are used and which textures goes where would be a big help. Script protocols and known chat channels.Let me know if you know of a better standard or way to handle the Applier process. It is missing the channel calculation part. ![]() This might start designers moving toward a standard. Add your ideas to the thread and discuss the possible problems and benefits. I’m not recommending this standard, but I do think some standard would make mesh attachments with appliers more popular. In the SL Forum Felicia Silversmith is proposing a standard for appliers. Dishonest and sick people make it hard to create a simple solution. It would then be a way to steal textures for use by other sellers that did not buy them. Thus the idea is to use a communication encryption process that can be open source rather than a channel obfuscation technique.Īn objection to open source is that anyone can them make a copy of the script and mod it to harvest texture UUID’s. The harvester would know the avatar is into buying mesh attachments and thus the owner would get great targeted marketing information. If griefers knew the channel, they would mess with your clothes.Īnother problem foreseen is someone creating a general purpose, but no mod script, to give out for free that harvests avatar information. The scripts change the textures by sending a message on a hidden chat channel. There is resistance to making the Applier scripts open source. A big peoblem for designers is in knowing which face number is to be used for a texture. ![]() The result is there are incompatibilities in how appliers work and how to make textures for the attachments. The problem is everybody seems to be making their own scripts. It then looks like your clothes are fitting over the attachment. ![]() If you make system clothes via the clothing templates, you get a template from the mesh attachment maker and make textures for the attachment. The problem with appliers is many of the creators of mesh attachments are using their own applier, a custom script they developed. Those using Tangos and Phat Azz and similar attachments know about appliers. ![]() Appliers are the scripts that allow you to wear clothes over mesh attachments.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |